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Implementation guide: the first day, week and month
How a school starts Goal100 without new accounts, new passwords or student data. Written for principals, coaches and teachers.
Before day 1 (about one planning period)
Checkmarks save only in this browser on this device.
Day 1: share one link
- Share the link. Post the course link on your class page, or write the short address on the board. No sign-up, no email.
- Show it on the board. Open the lesson on the classroom display and do the “do-it-together” example as a class. The Smart Board Academy shows how to use the board well.
- Make it mine. Students set text size, language, pace and colors in Make it mine.
- Teach the help ladder. Show “I'm stuck”: read slowly with a hint, remove one wrong answer, learn it another way, ask a teacher or classmate.
- First code. At the end, every student presses “Send to my teacher” and gives you the code the way you choose (typed into a class form you already use, or written on an exit slip).
Week 1: build a routine
Students
- One lesson step at a time, with the Listen button when helpful.
- Goal: 100%. Mastered starts at 95%; 100% earns a gold Perfect star.
- “Not yet” means try again with a new way to learn it.
- A code at the end of each session.
Teachers
- Paste codes into the class table on the teacher side.
- Sort students into small reteach groups by lesson.
- Use the two games in each Required lesson as a warm-up (games never change a grade).
Families (English and Spanish)
- Send home the link to Families · Familias.
- The 🌎 ES button at the top of the site switches pages to Spanish; every course has Spanish help.
- Practice at home uses the same link, with no account.
Weeks 2 to 4: review and reteach
- Spaced review appears by itselfGoal100 brings lessons back after 1 day, 1 week and 1 month. Leave a few minutes for these refreshes.
- Codes become groupsOnce a week, look at the class table: who mastered each lesson, who is “not yet”. Reteach in small groups.
- Add an Extra (optional)Extras help students succeed and are never graded. Keep them clearly apart from Required work.
- Teachers share one tipAt a team meeting, each teacher shares one thing that worked on the board or in a group.
Day 30: look at it together
Use the measures your team chose before the pilot (for example lessons mastered, a short teacher survey and time saved). Write them on one page. The pilot runs 60 days, so day 30 is a midpoint check, not a decision.
See Evidence and logic model for example measures.
Your team fills it in and prints it
- Team and dates: [grade or subject team], [number] students, [start date] to [end date].
- Goals we chose on day 1: [for example: share of assigned lessons marked Mastered; teacher survey average; minutes saved per week].
- What we saw at day 30 and day 60: [numbers from your class tables and survey].
- What we changed along the way: [one or two sentences].
- Honest limits: no comparison group, so these numbers describe what happened; they do not prove cause.
- Our decision: [continue / expand / stop], and why.
Two school examples
“Hillcrest Middle School”: a grade-6 math team
3 math teachers, 4 classes each, about 22 students per class. They start with lessons 1 to 3 of Grade 6 Math.
What they changed: instead of pasting every code every day, each teacher pasted codes once at the end of the week and formed 3 reteach groups per class. Day 30: they compared the number of lessons marked Mastered in the class table with the goal they set on day 1.
“Riverside Intermediate”: science plus a family night
2 science teachers, 150 students, about 40% of families prefer Spanish at home (made-up).
What they changed: teachers showed each Lab Safety lesson on the board, then students repeated the lesson on Chromebooks. At a family night, the team showed the 🌎 ES button and the Families page in Spanish, and sent the same link home.
Tips and honest limits
- Shared devices: progress is kept in the browser on the device. A student who changes devices, or a device whose browser data is cleared, starts that device fresh. The code a student sent you is still in your class table.
- Codes are made by students. Goal100 does not see them. Live class dashboards come only with district-approved accounts under a signed data privacy agreement.
- The teacher PIN is not security. It is a convenience lock on one device.
- Accessibility: every 3D scene and game has a text or alternative version. Read the Accessibility statement for known limits.
Ready to try it with a class? Start a free 60-day pilot. Everything on this page works with the Free Preview and the self-guided demos.
Sources
Rules can change. If a link and this page ever disagree, the official page or the signed agreement wins.
- How Goal100 helps teachers (codes, teacher PIN, games): goal100.html (checked Nov 7, 2026)
- FAQ (devices, 3D needs internet the first time, Spanish): faq.html (checked Nov 7, 2026)
- Schools page (free 60-day pilot steps): schools.html (checked Nov 7, 2026)
- Accessibility statement: accessibility.html (checked Nov 7, 2026)
- Student Data Privacy: student-data-privacy.html (checked Nov 7, 2026)