🧲 Physics
One printable 40-minute plan for each of the 18 lessons. A substitute can run any lesson with the lesson's 3D video and Movie. No account needed.
Lesson 1: Describing motion with graphs
Lesson link: books/hs-physics · lesson 1
Big idea: The slope of a position-time graph is velocity.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A runner's GPS app graphs distance over time. The slope is the speed.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Walk 3 meters forward, then 3 meters back. Distance is the whole path, 6 meters. Displacement is the change in position: 0.
- This cart moves at a steady 2 meters per second. On a position-time graph, that makes a straight line. Its slope is the velocity.
- A faster cart makes a steeper line. Steeper means faster.
- A cart that does not move makes a flat line. Flat means at rest.
- A line that slopes down means the cart moves backward: negative velocity.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Walk 3 m east, then 3 m west. Displacement (m)?
Answer (for the teacher): 0
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Same walk: 3 m east, then 3 m west. Distance (m)?
Answer (for the teacher): 6
Leave on the board
- Describing motion with graphs
- Big idea: The slope of a position-time graph is velocity.
- Memory trick: “Slope tells the story.”
- Goal: 100%
Watch for this mistake
- Mixing up distance and displacement.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 2: Velocity, acceleration and Newton's laws
Lesson link: books/hs-physics · lesson 2
Big idea: F = ma.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A car speeds from 0 to 30 m/s in 6 s. That's acceleration; F = ma tells the force.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Newton's first law: with no net force, an object at rest stays at rest, and a moving object keeps moving at the same velocity. That is inertia.
- Two equal pushes in opposite directions are balanced. The net force is zero, so the motion does not change.
- Newton's second law: an unbalanced force makes an object accelerate. 20 newtons on 10 kilograms gives 2 meters per second squared.
- Double the force, and the acceleration doubles: 4 meters per second squared.
- Double the mass instead, and the acceleration is cut in half: 1 meter per second squared. F equals m a.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
0 to 30 m/s in 6 s. Acceleration (m/s²)?
Answer (for the teacher): 5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
g on Earth ≈ ? m/s²
Answer (for the teacher): 9.8
Leave on the board
- Velocity, acceleration and Newton's laws
- Big idea: F = ma.
- Memory trick: “Force = mass × acceleration.”
- Goal: 100%
Watch for this mistake
- Thinking motion needs a constant force.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 3: Free fall
Lesson link: books/hs-physics · lesson 3
Big idea: Falling objects speed up at g ≈ 9.8 m/s².
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Drop a ball from a balcony: gravity speeds it up by about 10 m/s every second.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Drop a ball. Gravity makes it speed up by about 9.8 meters per second, every second.
- Snapshots one second apart: the ball falls 4.9 meters in the first second, but much farther in each second after.
- Its speed grows the same amount each second: 9.8, then 19.6, then 29.4 meters per second. That steady change is the acceleration g.
- With the air pumped out, a hammer and a feather fall together. Without air, all objects fall with the same acceleration.
- With air, air resistance slows the light, wide feather much more than the hammer.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Using g = 10 m/s², speed after falling 3 s from rest (m/s)?
Answer (for the teacher): 30
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
At the top of that toss, acceleration is…
- A. Still g, downward
- B. Zero
Answer (for the teacher): Still g, downward
Leave on the board
- Free fall
- Big idea: Falling objects speed up at g ≈ 9.8 m/s².
- Memory trick: “Ten more each second.”
- Goal: 100%
Watch for this mistake
- Thinking acceleration is zero at the top of a throw.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 4: Forces and free-body diagrams
Lesson link: books/hs-physics · lesson 4
Big idea: The net force decides how motion changes.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“In tug-of-war, the net force decides which way the rope moves.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- This 10 kilogram crate slides to the right. Gravity pulls it down with its weight: m g, 10 times 9.8, which is 98 newtons.
- The floor pushes up with the normal force, 98 newtons. Up and down balance.
- Someone pushes it to the right with 50 newtons.
- Friction acts against the sliding: 30 newtons to the left.
- Add the forces: 50 right minus 30 left is a net force of 20 newtons to the right. So a equals 20 divided by 10, which is 2 meters per second squared.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Forces of 10 N right and 4 N left act on a box. Net force (N)?
Answer (for the teacher): 6
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A 2 kg cart with a 6 N net force accelerates at (m/s²)?
Answer (for the teacher): 3
Leave on the board
- Forces and free-body diagrams
- Big idea: The net force decides how motion changes.
- Memory trick: “Draw it, add it, divide by mass.”
- Goal: 100%
Watch for this mistake
- Thinking a moving object must have a net force.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 5: Projectile motion
Lesson link: books/hs-physics · lesson 5
Big idea: Horizontal and vertical motion work independently.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A basketball shot curves because it moves sideways at a steady speed while gravity pulls it down.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- One ball is dropped. The other is thrown sideways at the same moment. Watch their heights: they always match, and they land together.
- A projectile has two separate motions: a steady sideways velocity, and a downward velocity that grows by 9.8 meters per second each second.
- The floor shadow moves in equal steps. The wall shadow moves in bigger and bigger steps.
- The fall time depends only on the height: about 1.43 seconds from 10 meters. At 5 meters per second sideways, it lands about 7.1 meters away.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
A ball rolls off a table at 5 m/s and lands 0.4 s later. Horizontal distance (m)?
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A projectile's path is a…
- A. Parabola
- B. Straight line
Answer (for the teacher): Parabola
Leave on the board
- Projectile motion
- Big idea: Horizontal and vertical motion work independently.
- Memory trick: “Sideways steady, down speeds up.”
- Goal: 100%
Watch for this mistake
- Thinking a sideways throw stays in the air longer.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 6: Circular motion
Lesson link: books/hs-physics · lesson 6
Big idea: Circular motion needs a force toward the center.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“On a merry-go-round you feel pushed outward, but the real force pulls you inward.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A puck on a string slides in a circle at a steady speed.
- Its velocity points along the circle, so its direction keeps changing. Changing direction means it is accelerating.
- That needs a force toward the center: the centripetal force. Here, the string pulls inward.
- Cut the string, and the puck moves off in a straight line, along the direction it was going.
- On a merry-go-round, the real force on you points inward. The outward feeling is just your inertia.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
v = 10 m/s, r = 5 m. Centripetal acceleration (m/s²)?
Answer (for the teacher): 20
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
The force keeping the Moon in its orbit is…
- A. Gravity
- B. Friction
Answer (for the teacher): Gravity
Leave on the board
- Circular motion
- Big idea: Circular motion needs a force toward the center.
- Memory trick: “Center-seeking.”
- Goal: 100%
Watch for this mistake
- Believing an outward ‘centrifugal’ force pushes you.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 7: Universal gravitation
Lesson link: books/hs-physics · lesson 7
Big idea: Gravity grows with mass and weakens with distance squared.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“The same gravity that drops an apple keeps the Moon in orbit.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Any two masses pull on each other with gravity. The forces are equal in size and opposite in direction.
- Double one of the masses, and the force doubles.
- Double both masses, and the force becomes 4 times as big.
- Double the distance, and the force drops to one fourth.
- Newton's law of gravitation: F equals G m1 m2 over r squared. The same pull that drops an apple keeps the Moon in orbit.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Two masses move 3 times farther apart. The force becomes 1/?
Answer (for the teacher): 9
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Gravity between two objects is…
- A. Always attractive
- B. Sometimes repulsive
Answer (for the teacher): Always attractive
Leave on the board
- Universal gravitation
- Big idea: Gravity grows with mass and weakens with distance squared.
- Memory trick: “Double the distance, quarter the pull.”
- Goal: 100%
Watch for this mistake
- Confusing mass with weight.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 8: Momentum and collisions
Lesson link: books/hs-physics · lesson 8
Big idea: Momentum is conserved.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Airbags lengthen collision time to reduce force.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Momentum is mass times velocity. A 2 kilogram cart at 3 meters per second has 6 kilogram meters per second of momentum.
- It hits a 1 kilogram cart at rest, and they stick. The 6 units of momentum are now shared by 3 kilograms, so they move at 2 meters per second.
- Total momentum before the collision equals total momentum after. Momentum is conserved.
- Two equal carts in a bouncy collision: the first one stops, and the second leaves with all the momentum.
- Two carts at rest push apart. Their momenta are equal and opposite, so the total stays zero.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
2 kg at 3 m/s. Momentum (kg·m/s)?
Answer (for the teacher): 6
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Momentum is a…
- A. Vector
- B. Scalar
Answer (for the teacher): Vector
Leave on the board
- Momentum and collisions
- Big idea: Momentum is conserved.
- Memory trick: “Stretch the time, soften the hit.”
- Goal: 100%
Watch for this mistake
- Forgetting direction in momentum.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 9: Energy conservation and power
Lesson link: books/hs-physics · lesson 9
Big idea: PE + KE stays constant (no friction).
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A roller coaster trades height for speed.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- At the top of the first hill, the coaster car is barely moving. Its energy is almost all gravitational potential energy, m g h.
- As it rolls down, potential energy turns into kinetic energy. Watch the bars: the total stays the same.
- At the lowest point, it is all kinetic energy. From 20 meters, the speed is about 19.8 meters per second.
- On the 10 meter hill, half of the energy is potential and half is kinetic.
- With friction, some energy becomes thermal energy. The total is still conserved, but the car can't get back to its starting height.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
m = 2 kg, v = 3 m/s. KE (J)?
Answer (for the teacher): 9
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Energy unit:
- A. Joule
- B. Newton
Answer (for the teacher): Joule
Leave on the board
- Energy conservation and power
- Big idea: PE + KE stays constant (no friction).
- Memory trick: “Height for speed.”
- Goal: 100%
Watch for this mistake
- Forgetting to square v.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 10: Energy transformations and efficiency
Lesson link: books/hs-physics · lesson 10
Big idea: Efficiency is useful energy out divided by energy in.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“An LED bulb turns more of its electrical energy into light than an old incandescent bulb.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Every device changes energy from one form to another. 100 joules of electrical energy go into this old-style bulb.
- Only about 10 joules come out as light. About 90 joules become heat.
- Efficiency is useful energy out divided by energy in: 10 divided by 100 is 10 percent.
- No energy is lost from the universe: 100 joules in equals 10 joules of light plus 90 joules of heat.
- An LED makes the same light with about a quarter of the energy, so far less is wasted as heat.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
A motor uses 200 J and does 150 J of useful work. Efficiency (%)?
Answer (for the teacher): 75
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Energy in a closed system is…
- A. Conserved
- B. Created
Answer (for the teacher): Conserved
Leave on the board
- Energy transformations and efficiency
- Big idea: Efficiency is useful energy out divided by energy in.
- Memory trick: “Useful over total.”
- Goal: 100%
Watch for this mistake
- Thinking wasted energy is destroyed.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 11: Thermal energy and heat flow
Lesson link: books/hs-physics · lesson 11
Big idea: Heat flows from hot to cold until temperatures match.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Ice in lemonade melts as heat flows from the warm drink into the cold ice.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Temperature measures how fast particles move. Hot particles jiggle faster than cold ones.
- When a hot block touches a cold block, energy flows from hot to cold. That energy flow is heat.
- The flow stops when both reach the same temperature. That is thermal equilibrium.
- Heat moves three ways: conduction through touching particles, convection in moving fluids, and radiation as waves.
- Ice in lemonade melts because heat flows from the warm drink into the cold ice, not because cold flows out of the ice.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
A hot metal block is placed in cool water. Heat flows…
- A. From metal to water
- B. From water to metal
Answer (for the teacher): From metal to water
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
When two objects reach the same temperature, net heat flow is…
- A. Zero
- B. At its maximum
Answer (for the teacher): Zero
Leave on the board
- Thermal energy and heat flow
- Big idea: Heat flows from hot to cold until temperatures match.
- Memory trick: “Hot gives, cold takes.”
- Goal: 100%
Watch for this mistake
- Thinking ‘cold’ flows into warm things.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 12: Electric circuits
Lesson link: books/hs-physics · lesson 12
Big idea: Series has one path; parallel gives many paths.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“String lights wired in parallel stay lit when one bulb burns out.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A circuit is a closed loop. Current flows from the battery, through the bulb, and back to the battery.
- Open the switch and the loop is broken. No current flows, so the bulb goes out.
- In a series circuit there is only one path. Two 6 ohm bulbs on 6 volts share the voltage, so the current is 0.5 amps and both glow dimmer.
- Remove one bulb from a series circuit, and the only path is broken: every bulb goes dark.
- In a parallel circuit, each bulb has its own path and gets the full 6 volts. Each branch carries 1 amp, so the total is 2 amps.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
2 Ω and 4 Ω in series. Total resistance (Ω)?
Answer (for the teacher): 6
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
12 V across a total of 6 Ω. Current (A)?
Answer (for the teacher): 2
Leave on the board
- Electric circuits
- Big idea: Series has one path; parallel gives many paths.
- Memory trick: “Series: one road. Parallel: many roads.”
- Goal: 100%
Watch for this mistake
- Thinking adding parallel branches raises total resistance.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 13: Electricity, Coulomb and magnetism
Lesson link: books/hs-physics · lesson 13
Big idea: Moving charges make magnetic fields.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Generators spin magnets near coils to make electricity.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Electric charges come in two kinds. Like charges push each other apart.
- Opposite charges pull together.
- Coulomb's law: the force grows with the charges and weakens with distance squared, just like gravity.
- A charge makes an electric field around it. Field lines point away from a positive charge.
- Moving charges make magnetic fields. Current in a wire makes a magnetic field that circles the wire, and compass needles line up with it.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
V = 12 V, R = 4 Ω. Current (A)?
Answer (for the teacher): 3
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Opposite charges…
- A. Attract
- B. Repel
Answer (for the teacher): Attract
Leave on the board
- Electricity, Coulomb and magnetism
- Big idea: Moving charges make magnetic fields.
- Memory trick: “Move a magnet, make a current.”
- Goal: 100%
Watch for this mistake
- Forgetting the inverse-square rule.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 14: Waves and electromagnetic radiation
Lesson link: books/hs-physics · lesson 14
Big idea: v = fλ.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Wi-Fi, X-rays and visible light are all electromagnetic waves.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A wave carries energy from place to place. Watch the red bead: it only moves up and down, while the wave moves along.
- The high points are crests and the bottom points are troughs. The amplitude is the height from the middle. One wavelength is crest to crest.
- Frequency is how many waves pass each second. At the same speed, double the frequency gives half the wavelength.
- Wave speed equals frequency times wavelength: 2 hertz times 1.5 meters is 3 meters per second.
- In a longitudinal wave, like sound, the coils move back and forth along the direction the wave travels.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
f = 5 Hz, λ = 2 m. Speed (m/s)?
Answer (for the teacher): 10
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Higher frequency → wavelength…
- A. Shorter
- B. Longer
Answer (for the teacher): Shorter
Leave on the board
- Waves and electromagnetic radiation
- Big idea: v = fλ.
- Memory trick: “Fast frequency, short wave.”
- Goal: 100%
Watch for this mistake
- Thinking sound travels in space.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 15: Wave behavior and sound
Lesson link: books/hs-physics · lesson 15
Big idea: Waves reflect, refract, diffract and interfere.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“An ambulance siren sounds higher as it comes toward you and deeper as it drives away: the Doppler effect.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Reflection: a wave bounces off a surface. The angle in equals the angle out, measured from the normal line.
- Refraction: light slows down when it enters glass, so it bends toward the normal.
- Diffraction: waves spread out after they pass through a gap or around an edge.
- Interference: where two crests meet, the waves add up. Where a crest meets a trough, they cancel.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Noise-canceling headphones use…
- A. Destructive interference
- B. Reflection only
Answer (for the teacher): Destructive interference
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A siren moving toward you sounds…
- A. Higher in pitch
- B. Deeper in pitch
Answer (for the teacher): Higher in pitch
Leave on the board
- Wave behavior and sound
- Big idea: Waves reflect, refract, diffract and interfere.
- Memory trick: “Bounce, bend, spread, stack.”
- Goal: 100%
Watch for this mistake
- Thinking sound travels faster in air than in water.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 16: Light as photons
Lesson link: books/hs-physics · lesson 16
Big idea: Light acts as a wave and as particles called photons.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“UV light can cause sunburn but radio waves can't: each UV photon carries more energy.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Light travels as an electromagnetic wave. It reflects, refracts, diffracts and interferes like other waves.
- But light also arrives in tiny packets of energy called photons.
- A photon's energy depends on its frequency: E equals h f. Blue photons carry more energy than red ones, and ultraviolet even more.
- Send photons through two slits one at a time. Each lands as a dot, but together they build interference bands. Light acts as both a wave and a particle.
- That is why ultraviolet light can cause sunburn but radio waves can't: each UV photon carries much more energy.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Which photon has more energy?
- A. Ultraviolet
- B. Infrared
Answer (for the teacher): Ultraviolet
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Doubling a photon's frequency makes its energy…
- A. Double
- B. Half
Answer (for the teacher): Double
Leave on the board
- Light as photons
- Big idea: Light acts as a wave and as particles called photons.
- Memory trick: “Higher frequency, harder punch.”
- Goal: 100%
Watch for this mistake
- Thinking very bright red light can do what dim UV light does.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 17: Waves carry information
Lesson link: books/hs-physics · lesson 17
Big idea: Digital signals store and send information reliably.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Your phone sends photos as digital signals: patterns of 1s and 0s carried by radio waves.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- An analog signal changes smoothly and can have any value.
- A digital signal uses only two levels: 1 and 0.
- As signals travel, noise sneaks in. The analog signal's shape gets changed, and that error can't be easily removed.
- The digital signal is easy to repair: anything above the cut-off is read as 1, anything below as 0, so the message gets through.
- Your phone sends those 1s and 0s on radio waves. Big waves mean 1, small waves mean 0.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Why can digital signals be copied and sent without losing quality?
- A. Noise can be filtered out of clear 1s and 0s
- B. They use bigger waves
Answer (for the teacher): Noise can be filtered out of clear 1s and 0s
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A drawback of digital information:
- A. It can be stolen or lost if not protected
- B. It can never be copied
Answer (for the teacher): It can be stolen or lost if not protected
Leave on the board
- Waves carry information
- Big idea: Digital signals store and send information reliably.
- Memory trick: “1s and 0s travel well.”
- Goal: 100%
Watch for this mistake
- Thinking digital means wires only.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 18: Nuclear processes and half-life
Lesson link: books/hs-physics · lesson 18
Big idea: Unstable nuclei decay at a steady, predictable rate.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Carbon-14 dating tells the age of ancient wood and bone.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- These 64 nuclei are unstable. No one can say which will decay next, but the group follows a steady rule.
- After one half-life, half of them have decayed: 32 are left.
- After two half-lives, half of those decay too: 16 left, or 25 percent.
- After three half-lives: 8 left, 12.5 percent. The graph curves down but never quite reaches zero.
- Carbon-14 has a half-life of about 5,730 years. Ancient wood with 25 percent of its carbon-14 left is about 11,460 years old.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
100 g of an isotope has a half-life of 5 years. Grams left after 15 years?
Answer (for the teacher): 12.5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
In beta decay, a neutron changes into…
- A. A proton, giving off an electron
- B. A helium atom
Answer (for the teacher): A proton, giving off an electron
Leave on the board
- Nuclear processes and half-life
- Big idea: Unstable nuclei decay at a steady, predictable rate.
- Memory trick: “Halve, halve, halve.”
- Goal: 100%
Watch for this mistake
- Thinking a sample is all gone after two half-lives.
Students do not need accounts; progress stays on each device.