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Substitute plan pack · High school

∑ Algebra II

One printable 40-minute plan for each of the 24 lessons. A substitute can run any lesson with the lesson's 3D video and Movie. No account needed.

Open the courseAll courses
How to use this pack
  1. Pick the lesson your class is on. Press Print this lesson (one page) or print the whole pack (one lesson per page).
  2. Leave the page with the lesson link. The substitute opens it on the board; no sign-in is needed.
  3. Questions and answers on each page come straight from the lesson. Answers are marked “for the teacher”.
  4. When printing, turn off “Headers and footers” in the print dialog for the cleanest page.

Lesson 1: Complex numbers

Algebra II · High schoolUnit 1: Complex numbers and polynomialsNYS standard: AII-N.CN.1, AII-N.CN.2

Big idea: i² = −1.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“No real number squares to −1, so mathematicians invented i.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • No real number squares to negative 1. So we add a new direction: the imaginary axis, straight up.
  • Multiply 1 by i and it turns 90 degrees: i points straight up.
  • Multiply by i again: another quarter turn, to negative 1. So i squared equals negative 1.
  • A complex number a plus b i is a point: 3 plus 2i is 3 right and 2 up.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

i² = ?

Answer (for the teacher): -1

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

i³ = ?

  • A. −i
  • B. i

Answer (for the teacher): −i

Leave on the board

  • Complex numbers
  • Big idea: i² = −1.
  • Memory trick: “i squared is minus one.”
  • Goal: 100%

Watch for this mistake

  • Leaving i² instead of −1.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 2: Complex solutions of quadratics

Algebra II · High schoolUnit 1: Complex numbers and polynomialsNYS standard: AII-A.REI.4b

Big idea: Negative discriminant means two complex solutions.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Some parabolas never touch the x-axis, but their equations still have complex solutions.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • y equals x squared plus 9 never touches the x-axis: no real solutions to x squared plus 9 equals 0.
  • Solve anyway: x squared equals negative 9.
  • The square root of negative 9 is 3i. So x equals plus or minus 3i: complex solutions.
  • They come as a conjugate pair: 3i and negative 3i.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

x² + 25 = 0. x = ±?i

Answer (for the teacher): 5

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

(2 + i)(2 − i) = ?

Answer (for the teacher): 5

Leave on the board

  • Complex solutions of quadratics
  • Big idea: Negative discriminant means two complex solutions.
  • Memory trick: “Negative under the root? Bring in i.”
  • Goal: 100%

Watch for this mistake

  • Writing √−9 = −3.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 3: Polynomial identities

Algebra II · High schoolUnit 1: Complex numbers and polynomialsNYS standard: (+) A.APR.4 (plus standard)

Big idea: An identity is true for every value.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Pythagorean triples come from an identity: (x² − y²)² + (2xy)² = (x² + y²)².”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A big cube with side a. Its volume is a cubed.
  • Take away a small corner cube with side b. What is left is a cubed minus b cubed.
  • What is left splits into three blocks. Each has one side a minus b.
  • Pull out a minus b: a cubed minus b cubed equals a minus b times a squared plus a b plus b squared.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Use (x² − y², 2xy, x² + y²) with x = 3, y = 2. Hypotenuse?

Answer (for the teacher): 13

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

x³ + 27 = (x + 3)(x² − 3x + ?)

Answer (for the teacher): 9

Leave on the board

  • Polynomial identities
  • Big idea: An identity is true for every value.
  • Memory trick: “SOAP: Same sign, Opposite sign, Always Positive.”
  • Goal: 100%

Watch for this mistake

  • Writing a³ + b³ = (a + b)³.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 4: Polynomial division

Algebra II · High schoolUnit 1: Complex numbers and polynomialsNYS standard: AII-A.APR.6

Big idea: Divide, multiply, subtract, bring down.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Divide a big polynomial into smaller factors, like splitting 156 into 12 × 13.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Divide x squared plus 5x plus 6 by x plus 2.
  • Divide: x squared over x is x. Multiply: x times x plus 2 is x squared plus 2x.
  • Subtract: what is left is 3x plus 6. Bring it down.
  • Divide again: 3x over x is 3. 3 times x plus 2 is 3x plus 6. Remainder 0.
  • So the answer is x plus 3, and x plus 2 is a factor.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

(x² + 7x + 10) ÷ (x + 5) = x + ?

Answer (for the teacher): 2

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

A remainder of 0 means the divisor is…

  • A. A factor
  • B. Not a factor

Answer (for the teacher): A factor

Leave on the board

  • Polynomial division
  • Big idea: Divide, multiply, subtract, bring down.
  • Memory trick: “Divide, multiply, subtract, bring down.”
  • Goal: 100%

Watch for this mistake

  • Missing a 0 placeholder for a missing term.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 5: Polynomial graphs and the remainder theorem

Algebra II · High schoolUnit 1: Complex numbers and polynomialsNYS standard: AII-A.APR.2, AII-A.APR.3

Big idea: Zeros + end behavior = sketch.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Zeros, end behavior and multiplicity let you sketch any polynomial.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • p of x equals x cubed minus 2x plus 5.
  • Divide by x minus 2 and the remainder is 9. Now look at the graph at x equals 2: p of 2 is 9.
  • Remainder theorem: the remainder of p of x divided by x minus a is p of a.
  • So if p of a is 0, the remainder is 0 and x minus a is a factor: a is a zero of the graph.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

p(x) = x³ − 2x + 5. Remainder of p(x) ÷ (x − 2)?

Answer (for the teacher): 9

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Degree of 4x⁵ − x² + 1:

Answer (for the teacher): 5

Leave on the board

  • Polynomial graphs and the remainder theorem
  • Big idea: Zeros + end behavior = sketch.
  • Memory trick: “Plug in a, get the remainder.”
  • Goal: 100%

Watch for this mistake

  • Sign error: x + 3 means zero at −3.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 6: Rational expressions

Algebra II · High schoolUnit 2: Rational and radical equationsNYS standard: AII-A.APR.6, AII-A.SSE.2

Big idea: Factor first, then cancel common factors.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Average cost per item = total cost ÷ number of items: a rational expression.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • x squared minus 9, over x plus 3.
  • Factor the top: x minus 3 times x plus 3. Cancel x plus 3. It looks like the line y equals x minus 3.
  • But x cannot be negative 3: that would divide by zero. The graph has a hole at negative 3, negative 6.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

(x² − 4)/(x − 2) = x + ? (x ≠ 2)

Answer (for the teacher): 2

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

1/3 + 1/x = (x + ?)/(3x)

Answer (for the teacher): 3

Leave on the board

  • Rational expressions
  • Big idea: Factor first, then cancel common factors.
  • Memory trick: “Cancel factors, never terms.”
  • Goal: 100%

Watch for this mistake

  • Canceling terms across a plus sign.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 7: Rational equations

Algebra II · High schoolUnit 2: Rational and radical equationsNYS standard: AII-A.REI.2

Big idea: Multiply by the LCD; check for extraneous solutions.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Two pipes fill a tank together: work problems use rational equations.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Solve 2 over x equals 1 over 4. Graph both sides.
  • Cross multiply: x equals 8. The curves meet at x equals 8.
  • Check: 2 over 8 is 1 over 4. It works.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

3/x = 6/10. x = ?

Answer (for the teacher): 5

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

An answer that makes a denominator 0 is…

  • A. Extraneous
  • B. Correct

Answer (for the teacher): Extraneous

Leave on the board

  • Rational equations
  • Big idea: Multiply by the LCD; check for extraneous solutions.
  • Memory trick: “Clear, solve, check.”
  • Goal: 100%

Watch for this mistake

  • Keeping an answer that divides by zero.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 8: Radical equations and rational exponents

Algebra II · High schoolUnit 2: Rational and radical equationsNYS standard: AII-N.RN.1, AII-N.RN.2, AII-A.REI.2

Big idea: Isolate the root, then raise both sides to its power.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A pendulum's swing time grows with the square root of its length. Radical equations undo the root.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Solve the square root of x plus 3 equals 5.
  • Square both sides: x plus 3 equals 25, so x equals 22.
  • Always check: the square root of 25 is 5. It works.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

√(x − 1) = 4. x = ?

Answer (for the teacher): 17

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

√x = −3 has…

  • A. No real solution
  • B. x = 9

Answer (for the teacher): No real solution

Leave on the board

  • Radical equations and rational exponents
  • Big idea: Isolate the root, then raise both sides to its power.
  • Memory trick: “Isolate, raise, check.”
  • Goal: 100%

Watch for this mistake

  • Skipping the check and keeping an extraneous root.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 9: Systems of three equations

Algebra II · High schoolUnit 3: Functions and systemsNYS standard: (+) A.REI.6b (plus standard)

Big idea: Eliminate one variable to get a two-variable system.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Three ticket types and three totals: three unknowns need three equations.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • In 3D, each equation with x, y and z is a flat plane. x plus y plus z equals 6.
  • Add x minus y equals negative 1. Two planes meet in a line.
  • Add z equals 3. The third plane cuts the line at one point.
  • The point 1, 2, 3 lies on all three planes. It solves the system.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

x + y + z = 6, x − y = −1, z = 3. x = ?

Answer (for the teacher): 1

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Same system: x = ?

Answer (for the teacher): 3

Leave on the board

  • Systems of three equations
  • Big idea: Eliminate one variable to get a two-variable system.
  • Memory trick: “Knock out one letter, then solve as usual.”
  • Goal: 100%

Watch for this mistake

  • Eliminating a different variable in each pair.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 10: Function transformations

Algebra II · High schoolUnit 3: Functions and systemsNYS standard: AII-F.BF.3b

Big idea: a·f(x − h) + k: each letter does one job.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Shift a sound wave or stretch a growth curve: each is one move on the parent graph.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • The point 1, 3 is on the graph of f. Where does it go on g of x equals f of x minus 2, plus 5?
  • Inside, minus 2: move right 2. Outside, plus 5: move up 5. So 1, 3 goes to 3, 8.
  • a times f of x stretches up and down. Bigger a, taller graph.
  • f of negative x flips the graph over the y-axis.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

g(x) = f(x − 2) + 5. Point (1, 3) on f moves to (3, ?)

Answer (for the teacher): 8

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

−f(x) reflects over the…

  • A. x-axis
  • B. y-axis

Answer (for the teacher): x-axis

Leave on the board

  • Function transformations
  • Big idea: a·f(x − h) + k: each letter does one job.
  • Memory trick: “Outside is honest; inside is opposite.”
  • Goal: 100%

Watch for this mistake

  • Shifting left for f(x − h).

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 11: Inverse functions

Algebra II · High schoolUnit 3: Functions and systemsNYS standard: AII-F.BF.4a

Big idea: Swap x and y, then solve for y.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Convert Celsius to Fahrenheit and back: inverse functions undo each other.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • f of x equals 2x plus 3. It sends 1 to 5.
  • To find the inverse, swap x and y, then solve: y equals x minus 3, over 2.
  • The inverse sends 5 back to 1. The two graphs are mirror images over the line y equals x.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

f(x) = 3x − 6. f⁻¹(0) = ?

Answer (for the teacher): 2

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

The inverse of y = 10ˣ:

  • A. y = log x
  • B. y = x¹⁰

Answer (for the teacher): y = log x

Leave on the board

  • Inverse functions
  • Big idea: Swap x and y, then solve for y.
  • Memory trick: “Swap and solve.”
  • Goal: 100%

Watch for this mistake

  • Thinking f⁻¹(x) means 1/f(x).

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 12: Logarithms

Algebra II · High schoolUnit 4: Exponentials, logs and seriesNYS standard: AII-F.BF.5a, AII-F.LE.4

Big idea: A log is an exponent.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“log₂8 asks: 2 to what power is 8?”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • y equals 2 to the x. The point 3, 8 is on it: 2 cubed is 8.
  • Its inverse, the mirror image over y equals x, is log base 2. The point flips to 8, 3.
  • So log base 2 of 8 asks: 2 to what power is 8? The answer, 3, is an exponent.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

log₂ 32 = ?

Answer (for the teacher): 5

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

ln e = ?

Answer (for the teacher): 1

Leave on the board

  • Logarithms
  • Big idea: A log is an exponent.
  • Memory trick: “Log asks for the exponent.”
  • Goal: 100%

Watch for this mistake

  • Thinking log(a + b) = log a + log b.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 13: Solve exponential equations with logs

Algebra II · High schoolUnit 4: Exponentials, logs and seriesNYS standard: AII-F.LE.4

Big idea: Take the log of both sides to free the exponent.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“When will $1,000 at 6% grow to $2,000? Logs bring the exponent down.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Solve 2 to the x equals 20. Graph y equals 2 to the x and y equals 20.
  • They meet between 4 and 5, since 2 to the 4 is 16 and 2 to the 5 is 32.
  • Take the log of both sides. The power rule brings x down: x times log 2 equals log 20.
  • x equals log 20 over log 2: about 4.32.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

5ˣ = 125. x = ?

Answer (for the teacher): 3

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

log(x³) = ?

  • A. 3 log x
  • B. log 3x

Answer (for the teacher): 3 log x

Leave on the board

  • Solve exponential equations with logs
  • Big idea: Take the log of both sides to free the exponent.
  • Memory trick: “Exponent stuck? Log it down.”
  • Goal: 100%

Watch for this mistake

  • Dividing 20 by 2 to get x = 10.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 14: Exponential models and compound interest

Algebra II · High schoolUnit 4: Exponentials, logs and seriesNYS standard: AII-F.LE.2, AII-A.SSE.3c

Big idea: Growth factor per period.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“$1,000 at 5% compounded monthly: A = P(1 + r/n)^(nt).”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • 1,000 dollars at 5 percent, compounded once a year, for 10 years.
  • Compounded monthly, n is 12: a little more, about 1,647 dollars.
  • Compounded continuously: A equals P e to the r t. About 1,648.72 dollars, the most of the three.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

100 g, half-life 5 years. Grams after 10 years?

Answer (for the teacher): 25

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

n = 12 means compounded…

  • A. Monthly
  • B. Yearly

Answer (for the teacher): Monthly

Leave on the board

  • Exponential models and compound interest
  • Big idea: Growth factor per period.
  • Memory trick: “Rate over n, time times n.”
  • Goal: 100%

Watch for this mistake

  • Using 5 instead of 0.05.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 15: Sequences and series

Algebra II · High schoolUnit 4: Exponentials, logs and seriesNYS standard: AII-F.BF.2, AII-F.BF.6

Big idea: Add d or multiply by r.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Saving $10 more each week is arithmetic; doubling is geometric.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Saving 3 dollars, then 4 more each week: 3, 7, 11, 15. Arithmetic: add d equals 4.
  • Week 10: 3 plus 9 times 4 is 39.
  • Doubling instead: 3, 6, 12, 24, 48. Geometric: multiply by r equals 2.
  • A series adds the terms: 3 plus 6 plus 12 plus 24 plus 48 equals 93.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

a₁ = 3, d = 4. a₁₀ = ?

Answer (for the teacher): 39

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Recursive formula uses…

  • A. The previous term
  • B. Only n

Answer (for the teacher): The previous term

Leave on the board

  • Sequences and series
  • Big idea: Add d or multiply by r.
  • Memory trick: “Add = arithmetic, times = geometric.”
  • Goal: 100%

Watch for this mistake

  • Using n instead of n − 1.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 16: Geometric series and finance

Algebra II · High schoolUnit 4: Exponentials, logs and seriesNYS standard: AII-F.BF.6, AII-F.BF.7

Big idea: Sum = a₁(1 − rⁿ)/(1 − r).

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Monthly savings deposits and loan payments add up as a geometric series.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Add 3 plus 6 plus 12 plus 24 plus 48. First term 3, ratio 2, 5 terms.
  • The reference sheet formula: S n equals a1 minus a1 r to the n, over 1 minus r.
  • Plug in: 3 minus 3 times 2 to the 5th, over 1 minus 2. 2 to the 5th is 32.
  • 3 minus 96 is negative 93. Over negative 1: 93.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Sum: 2 + 6 + 18 + 54 = ?

Answer (for the teacher): 80

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Saving $100 more each month makes a(n)…

  • A. Arithmetic series
  • B. Geometric series

Answer (for the teacher): Arithmetic series

Leave on the board

  • Geometric series and finance
  • Big idea: Sum = a₁(1 − rⁿ)/(1 − r).
  • Memory trick: “First term times (1 − rⁿ) over (1 − r).”
  • Goal: 100%

Watch for this mistake

  • Using rⁿ⁻¹ in the sum formula.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 17: Radians and the unit circle

Algebra II · High schoolUnit 5: Trigonometric functionsNYS standard: AII-F.TF.1, AII-F.TF.2

Big idea: A unit-circle point is (cos θ, sin θ).

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“As a wheel rolls, the length of rim that touches the ground measures its turn: that is the idea of a radian.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A circle with radius 1, centered at the origin: the unit circle.
  • Lay one radius along the edge: that arc makes 1 radian, about 57.3 degrees.
  • Turn 60 degrees, which is pi over 3 radians. The point on the circle is cosine, sine: one half and root 3 over 2.
  • Every point on the unit circle is cosine theta, sine theta.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

90° in radians = π/?

Answer (for the teacher): 2

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

In Quadrant II, sine is…

  • A. Positive
  • B. Negative

Answer (for the teacher): Positive

Leave on the board

  • Radians and the unit circle
  • Big idea: A unit-circle point is (cos θ, sin θ).
  • Memory trick: “All Students Take Calculus.”
  • Goal: 100%

Watch for this mistake

  • Mixing up which coordinate is sine.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 18: Trig graphs and modeling

Algebra II · High schoolUnit 5: Trigonometric functionsNYS standard: AII-F.TF.5, AII-F.IF.7e

Big idea: Amplitude, period, midline.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Ferris wheels and tides repeat: sine waves model them.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Turn around the unit circle. Track the height, the sine.
  • Plot height against the angle and you get the sine wave. One full turn, 2 pi, is one period.
  • It repeats forever. Tides and Ferris wheels repeat like this too.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

y = 3 sin(2x) + 1. Amplitude?

Answer (for the teacher): 3

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

sin(π/2) = ?

Answer (for the teacher): 1

Leave on the board

  • Trig graphs and modeling
  • Big idea: Amplitude, period, midline.
  • Memory trick: “Period = 2π over B.”
  • Goal: 100%

Watch for this mistake

  • Calculator in degree mode for radian questions.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 19: The Pythagorean identity

Algebra II · High schoolUnit 5: Trigonometric functionsNYS standard: AII-F.TF.8

Big idea: sin²θ + cos²θ = 1, always.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“On the unit circle, x² + y² = 1 turns into a famous identity.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • On the unit circle every point is x, y with x squared plus y squared equal to 1.
  • The legs of the right triangle are cosine theta and sine theta. The hypotenuse is the radius, 1.
  • So by Pythagoras: sine squared theta plus cosine squared theta equals 1, for every angle.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

sin θ = 0.6 and θ is in Quadrant I. cos θ = ?

Answer (for the teacher): 0.8

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

tan θ = sin θ ÷ …

  • A. cos θ
  • B. 1

Answer (for the teacher): cos θ

Leave on the board

  • The Pythagorean identity
  • Big idea: sin²θ + cos²θ = 1, always.
  • Memory trick: “Sine squared plus cosine squared is one.”
  • Goal: 100%

Watch for this mistake

  • Forgetting the sign from the quadrant.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 20: Probability rules

Algebra II · High schoolUnit 6: Probability and statisticsNYS standard: AII-S.CP.1, AII-S.CP.7

Big idea: “Or” adds minus overlap; “and” multiplies when independent.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A weather app shows a 30% chance of rain. Probability rules combine chances.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • P of A is 0.5 and P of B is 0.4. Here they overlap: P of A and B is 0.2.
  • P of A or B: add them, but the overlap got counted twice. Subtract it once: 0.5 plus 0.4 minus 0.2 is 0.7.
  • The complement, not A or B, is everything outside: 1 minus 0.7 is 0.3.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

P(A) = 0.5, P(B) = 0.4, independent. P(A and B)?

Answer (for the teacher): 0.2

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Mutually exclusive events: P(A and B) = ?

Answer (for the teacher): 0

Leave on the board

  • Probability rules
  • Big idea: “Or” adds minus overlap; “and” multiplies when independent.
  • Memory trick: “Or: add, then subtract the overlap.”
  • Goal: 100%

Watch for this mistake

  • Double-counting overlap in “or”.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 21: Independence and conditional probability

Algebra II · High schoolUnit 6: Probability and statisticsNYS standard: AII-S.CP.4

Big idea: Independent if P(A|B) = P(A).

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Does being on a team change your chance of an A? Two-way tables test independence.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • 200 students: on a team or not, and whether they got an A.
  • Overall, 60 of 200 got an A: P of A is 0.3.
  • Given team, look only at the team row: 24 of 80, also 0.3.
  • Same probability either way: being on the team does not change it. A and team are independent.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

P(A and B) = 0.12, P(B) = 0.4. P(A|B) = ?

Answer (for the teacher): 0.3

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

P(A) = 0.5, P(B) = 0.6, P(A and B) = 0.2. Independent?

  • A. No
  • B. Yes

Answer (for the teacher): No

Leave on the board

  • Independence and conditional probability
  • Big idea: Independent if P(A|B) = P(A).
  • Memory trick: “Given B? Divide by B.”
  • Goal: 100%

Watch for this mistake

  • Dividing by P(A) instead of P(B).

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 22: The normal distribution

Algebra II · High schoolUnit 6: Probability and statisticsNYS standard: AII-S.ID.4a, AII-S.ID.4b

Big idea: Bell curve: mean in the middle, spread is σ.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Adult heights form a bell shape: most are near the middle, few at the ends.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Adult heights in inches, with mean 70 and standard deviation 5, form a bell shape.
  • About 68 percent are within 1 standard deviation of the mean: 65 to 75 inches.
  • About 95 percent are within 2 standard deviations: 60 to 80.
  • About 99.7 percent are within 3: 55 to 85. Almost everyone.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

μ = 70, σ = 5. z-score of 80?

Answer (for the teacher): 2

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

μ = 100, σ = 15. About what percent are over 130?

Answer (for the teacher): 2.5

Leave on the board

  • The normal distribution
  • Big idea: Bell curve: mean in the middle, spread is σ.
  • Memory trick: “68, 95, 99.7.”
  • Goal: 100%

Watch for this mistake

  • Using the normal model for skewed data.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 23: Sampling, studies and simulation

Algebra II · High schoolUnit 6: Probability and statisticsNYS standard: AII-S.IC.2, AII-S.IC.3

Big idea: Random samples and random assignment make fair conclusions.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“To learn what a whole city thinks, ask a random sample, not just your friends.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • To learn what a whole city thinks, you cannot ask everyone. Each dot is one person.
  • Asking only your friends, who sit together, gives a biased sample. They may think alike.
  • A random sample gives every person the same chance. It spreads across the whole city.
  • Survey: ask. Observational study: watch. Experiment: do, with randomly assigned treatments. Only experiments can show cause.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Randomly assigning people to take a vitamin or a placebo is a(n)…

  • A. Experiment
  • B. Observational study

Answer (for the teacher): Experiment

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

In a simulation, a result happened in 2 of 200 runs. The result is…

  • A. Unusual
  • B. Very common

Answer (for the teacher): Unusual

Leave on the board

  • Sampling, studies and simulation
  • Big idea: Random samples and random assignment make fair conclusions.
  • Memory trick: “Random sample: generalize. Random assignment: cause.”
  • Goal: 100%

Watch for this mistake

  • Claiming cause and effect from a survey.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 24: Margin of error and inference

Algebra II · High schoolUnit 6: Probability and statisticsNYS standard: AII-S.IC.4, AII-S.IC.6a, AII-S.IC.6b

Big idea: Estimate ± margin gives a likely range.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A poll says 54% ± 3%. What could the true value be?”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A poll says 54 percent, plus or minus 3 percent.
  • The true value is likely between 51 and 57 percent.
  • 62 plus or minus 4: from 58 to 66. The highest likely value is 66 percent.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

62% ± 4%. Highest likely value (%)?

Answer (for the teacher): 66

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Sample proportion: 30 of 120 = ? (decimal)

Answer (for the teacher): 0.25

Leave on the board

  • Margin of error and inference
  • Big idea: Estimate ± margin gives a likely range.
  • Memory trick: “Plus or minus makes a range.”
  • Goal: 100%

Watch for this mistake

  • Treating the estimate as exact.

Students do not need accounts; progress stays on each device.

Notes for the teacher