➗ Math · Grade 7
One printable 40-minute plan for each of the 16 lessons. A substitute can run any lesson with the lesson's 3D video and Movie. No account needed.
Lesson 1: Unit rates with fractions
Lesson link: books/g7-math · lesson 1
Big idea: Unit rate = amount ÷ 1 unit.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“You walk ½ mile in ¼ hour. How fast is that per hour? Divide.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- You walk 1/2 mile in 1/4 hour.
- Unit rate: divide the distance by the time. 1/2 divided by 1/4.
- Dividing by one fourth is multiplying by 4: 2 miles per hour.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
⅔ cup of flour for ⅓ of a batch. Cups per whole batch?
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
½ page in ¼ minute: pages per minute?
Answer (for the teacher): 2
Leave on the board
- Unit rates with fractions
- Big idea: Unit rate = amount ÷ 1 unit.
- Memory trick: “Divide by the bottom, get per one.”
- Goal: 100%
Watch for this mistake
- Dividing in the wrong order.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 2: Proportional relationships: tables, graphs, y = kx
Lesson link: books/g7-math · lesson 2
Big idea: y = kx; k is the constant of proportionality.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“If you earn the same pay every hour, pay and hours are proportional: a straight line through the origin.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A table: x is 1, 2, 3 and y is 4, 8, 12. y over x is always 4.
- The equation is y = 4x. The constant of proportionality k is 4.
- The graph is a straight line through the origin, and (1, 4) shows the unit rate.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
y = kx passes through (5, 35). k = ?
Answer (for the teacher): 7
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
Also in this lesson: 🎮 Play: Set the y-intercept to 0. Every line through the origin is proportional; the slope is k.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
In y = kx, the point (1, k) shows…
- A. The unit rate
- B. The intercept
Answer (for the teacher): The unit rate
Leave on the board
- Proportional relationships: tables, graphs, y = kx
- Big idea: y = kx; k is the constant of proportionality.
- Memory trick: “Through zero, same ratio: proportional.”
- Goal: 100%
Watch for this mistake
- Calling any straight line proportional.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 3: Percent problems: tax, tip, discount, interest, error
Lesson link: books/g7-math · lesson 3
Big idea: Part = percent × whole.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Percent shows up when you shop, eat out and save. One method solves them all: part = percent × whole.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Tax of 8.75% on $40: multiply by 1 plus the rate, 1.0875.
- 20% off $80: multiply by 1 minus the rate, 0.80. You pay $64.
- Simple interest: principal times rate times time. $200 at 3% for 2 years earns $12.
- Percent error compares the error to the actual value: 10 out of 40 is 25%.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
$45 meal, 20% tip. Total (dollars)?
Answer (for the teacher): 54 dollars
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Markup 40% on $30:
Answer (for the teacher): 42
Leave on the board
- Percent problems: tax, tip, discount, interest, error
- Big idea: Part = percent × whole.
- Memory trick: “Up: 1 + r. Down: 1 − r.”
- Goal: 100%
Watch for this mistake
- Using the new price as the whole for percent change.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 4: Add and subtract rational numbers
Lesson link: books/g7-math · lesson 4
Big idea: Subtracting = adding the opposite.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Temperatures, bank balances and elevations go below zero. Number lines make the rules clear.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Start at negative 5 and move 8 to the right: 3.
- From 4, move 9 to the left: negative 5.
- Subtracting a negative is adding: −3 − (−7) = −3 + 7 = 4.
- The distance between two numbers is the absolute value of their difference.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
−2.5 − 4 = ?
Answer (for the teacher): -6.5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
−⅓ + ⅚ = ? (fraction)
Answer (for the teacher): 1/2
Leave on the board
- Add and subtract rational numbers
- Big idea: Subtracting = adding the opposite.
- Memory trick: “Keep, change, change.”
- Goal: 100%
Watch for this mistake
- −3 − (−7) = −10.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 5: Multiply and divide rational numbers
Lesson link: books/g7-math · lesson 5
Big idea: Same signs +, different signs −.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Signs follow simple rules, and every fraction can become a decimal that stops or repeats.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- 3 times negative 2: three jumps of −2 land on −6.
- Negative 4 times negative 3: 4 jumps of −3, then flip to the opposite side. Positive 12.
- Negative 20 divided by 5: 5 equal jumps of −4.
- Same signs: positive. Different signs: negative.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
(−1.5)(4) = ?
Answer (for the teacher): -6
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
⅔ as a decimal…
- A. Repeats
- B. Terminates
Answer (for the teacher): Repeats
Leave on the board
- Multiply and divide rational numbers
- Big idea: Same signs +, different signs −.
- Memory trick: “Count the negatives: even +, odd −.”
- Goal: 100%
Watch for this mistake
- Forgetting a sign in a long product.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 6: Real-world problems with rational numbers
Lesson link: books/g7-math · lesson 6
Big idea: Write it, then compute carefully.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A diver at −12.5 m rises 4.25 m, then sinks 2 m. Where is she? Combine the steps.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A diver is at −12.5 meters.
- She rises 4.25 meters, then sinks 2 meters.
- One expression: −12.5 + 4.25 − 2 = −10.25 meters.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Temperature −6°F rises 15°F, then drops 4°F. Final (°F)?
Answer (for the teacher): 5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Elevation 120 m to −30 m: drop (m)?
Answer (for the teacher): 150
Leave on the board
- Real-world problems with rational numbers
- Big idea: Write it, then compute carefully.
- Memory trick: “Story → expression → answer with units.”
- Goal: 100%
Watch for this mistake
- Dropping units.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 7: Equivalent expressions
Lesson link: books/g7-math · lesson 7
Big idea: Distribute and combine like terms.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
““Add 10% tax” and “multiply by 1.1” say the same thing two ways. Rewriting expressions reveals meaning.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Distribute: 3(x + 4) is three groups of x + 4, which is 3x + 12.
- Combine like terms: 2x + 5x − 3 is 7x − 3.
- Factor: 6x + 9 is three groups of 2x + 3.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Simplify 4(2x − 1) + 3: coefficient of x?
Answer (for the teacher): 8
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Price p decreased 20%:
- A. 0.8p
- B. 0.2p
Answer (for the teacher): 0.8p
Leave on the board
- Equivalent expressions
- Big idea: Distribute and combine like terms.
- Memory trick: “Like terms share the same variable.”
- Goal: 100%
Watch for this mistake
- −2(x − 5) = −2x − 10.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 8: Two-step equations
Lesson link: books/g7-math · lesson 8
Big idea: Undo add/subtract, then multiply/divide.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Solve px + q = r by undoing in reverse order, and check by substituting.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A two-step equation on a balance: 4x + 7 = 31.
- Undo the + 7 first: take 7 from both sides. 4x = 24.
- Then undo the times 4: split both sides into 4 equal groups. x = 6.
- Check: 4 times 6 plus 7 is 31.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
3(x − 2) = 21. x = ?
Answer (for the teacher): 9
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
0.5x + 2 = 7. x = ?
Answer (for the teacher): 10
Leave on the board
- Two-step equations
- Big idea: Undo add/subtract, then multiply/divide.
- Memory trick: “Last done, first undone.”
- Goal: 100%
Watch for this mistake
- Dividing only one term.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 9: Inequalities
Lesson link: books/g7-math · lesson 9
Big idea: Flip the sign when × or ÷ by a negative.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
““At least,” “no more than,” “more than”: inequalities describe ranges of answers.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Solve 2x + 3 > 11 like an equation: x > 4.
- Multiplying or dividing by a negative flips the inequality.
- −3x ≤ 12: divide by −3 and flip. x ≥ −4.
- Open circle for greater than; closed circle for greater than or equal.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
−2x > 8 means…
- A. x < −4
- B. x > −4
Answer (for the teacher): x < −4
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Closed circle means…
- A. The number is included
- B. Not included
Answer (for the teacher): The number is included
Leave on the board
- Inequalities
- Big idea: Flip the sign when × or ÷ by a negative.
- Memory trick: “Negative multiply? Flip the sign.”
- Goal: 100%
Watch for this mistake
- Forgetting to flip.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 10: Scale drawings
Lesson link: books/g7-math · lesson 10
Big idea: Real = drawing × scale factor.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A map scale of 1 inch = 20 miles turns a ruler into a travel planner.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A map scale: 1 inch = 20 miles.
- 3.5 inches on the map: 3.5 times 20 is 70 miles.
- Areas scale by the scale factor squared: factor 3 makes the area 9 times as big.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Scale 1 cm : 5 m. A 7 cm wall is how many meters?
Answer (for the teacher): 35
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
2 cm : 1 km. 10 cm = ___ km
Answer (for the teacher): 5
Leave on the board
- Scale drawings
- Big idea: Real = drawing × scale factor.
- Memory trick: “Same ratio, every length.”
- Goal: 100%
Watch for this mistake
- Scaling area by the factor, not the square.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 11: Circles: circumference and area
Lesson link: books/g7-math · lesson 11
Big idea: Around: C = 2πr. Inside: A = πr².
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“C = πd wraps around; A = πr² fills inside. Know which one the question wants.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Circumference is the distance around: one roll is pi times the diameter, about 3.14 diameters.
- Area is the space inside. Cut it into wedges and line them up: about pi r by r, so A = pi r squared.
- Radius 5: circumference 2 pi times 5, about 31.4.
- Area: pi times 5 squared, about 78.5.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Circle r = 10. Area to the nearest whole number (π ≈ 3.14)?
Answer (for the teacher): 314
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Circumference 12π: diameter?
Answer (for the teacher): 12
Leave on the board
- Circles: circumference and area
- Big idea: Around: C = 2πr. Inside: A = πr².
- Memory trick: “Cherry pie is delicious (C = πd); apple pies are too (A = πr²).”
- Goal: 100%
Watch for this mistake
- Using the diameter in πr².
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 12: Angle relationships
Lesson link: books/g7-math · lesson 12
Big idea: Complementary 90°, supplementary 180°, vertical equal.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Supplementary, complementary, vertical and adjacent angles let you solve for unknown angles.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Complementary angles add to 90 degrees.
- Supplementary angles add to 180 degrees.
- Vertical angles, across the X, are equal.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
x and 3x are supplementary. x = ?
Answer (for the teacher): 45
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
2x + 10 and 50 are complementary. x = ?
Answer (for the teacher): 15
Leave on the board
- Angle relationships
- Big idea: Complementary 90°, supplementary 180°, vertical equal.
- Memory trick: “C for corner (90), S for straight (180).”
- Goal: 100%
Watch for this mistake
- Mixing complementary and supplementary.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 13: Area, surface area and volume
Lesson link: books/g7-math · lesson 13
Big idea: Break it into simple shapes.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Paint covers surface area; water fills volume. Composite shapes are just simple shapes added together.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Volume of a prism: base area times height. A cube with edge 4: 16 times 4 is 64.
- Surface area: unfold it and add the area of every face. 6 faces of 16: 96.
- Composite figures: add (or subtract) simple shapes.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Triangular prism: triangle base 6, height 4; prism length 10. Volume?
Answer (for the teacher): 120
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Volume units are…
- A. Cubic
- B. Square
Answer (for the teacher): Cubic
Leave on the board
- Area, surface area and volume
- Big idea: Break it into simple shapes.
- Memory trick: “Surface = wrap it; volume = fill it.”
- Goal: 100%
Watch for this mistake
- Forgetting hidden faces in surface area.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 14: Random samples and comparing populations
Lesson link: books/g7-math · lesson 14
Big idea: Random sample → fair estimate.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Survey 50 random students to learn about 600. Random samples represent the whole fairly.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
- Press Next to the Movie step and press ▶ Play.
The video says:
- In a random sample, every student has an equal chance to be picked.
- Asking only your friends is biased: it misses most of the school.
- Compare two groups with their centers (medians) and spreads.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
In a random sample of 50 students, 12 walk to school. Estimate for 600 students.
Answer (for the teacher): 144
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
To compare two groups, look at…
- A. Center and spread
- B. Only one value
Answer (for the teacher): Center and spread
Leave on the board
- Random samples and comparing populations
- Big idea: Random sample → fair estimate.
- Memory trick: “Random is fair.”
- Goal: 100%
Watch for this mistake
- Generalizing from a tiny or biased sample.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 15: Probability and compound events
Lesson link: books/g7-math · lesson 15
Big idea: P = favorable ÷ total; multiply for independent events.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Flip a coin and roll a die: 12 equally likely outcomes. Tree diagrams and tables count them.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- P of rolling a 4: one favorable outcome out of six.
- A coin and a die: 2 times 6 is 12 outcomes.
- Independent events: multiply. P(heads and 6) = 1/2 × 1/6 = 1/12.
- Experiments, for example, get closer to the theory with more trials.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Spin a 4-color spinner and flip a coin. Number of outcomes?
Answer (for the teacher): 8
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Theoretical P(6) = ? (fraction)
Answer (for the teacher): 1/6
Leave on the board
- Probability and compound events
- Big idea: P = favorable ÷ total; multiply for independent events.
- Memory trick: “And = multiply.”
- Goal: 100%
Watch for this mistake
- Adding probabilities for “and” events.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 16: NYS Grade 7 Math Test strategies
Lesson link: books/g7-math · lesson 16
Big idea: Read, estimate, solve, check, explain.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Show what you know: read carefully, estimate, use the calculator wisely, show work on responses.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Grade 7: a scientific calculator is allowed in both sessions.
- Estimate before calculating to catch mistakes.
- On response questions, show your steps and write a final sentence.
- Pace yourself: flag hard questions and come back.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Do the lesson's Try it step together on the board.
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
Also in this lesson: 🎮 Play: Take a 15-question practice test.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Unsure? First…
- A. Flag it and move on
- B. Guess and never return
Answer (for the teacher): Flag it and move on
Leave on the board
- NYS Grade 7 Math Test strategies
- Big idea: Read, estimate, solve, check, explain.
- Memory trick: “Read twice, solve once, check always.”
- Goal: 100%
Watch for this mistake
- Rushing past the units.
Students do not need accounts; progress stays on each device.