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Substitute plan pack · Grade 3

🔬 Science · Grade 3

One printable 40-minute plan for each of the 16 lessons. A substitute can run any lesson with the lesson's 3D video and Movie. No account needed.

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How to use this pack
  1. Pick the lesson your class is on. Press Print this lesson (one page) or print the whole pack (one lesson per page).
  2. Leave the page with the lesson link. The substitute opens it on the board; no sign-in is needed.
  3. Questions and answers on each page come straight from the lesson. Answers are marked “for the teacher”.
  4. When printing, turn off “Headers and footers” in the print dialog for the cleanest page.

Lesson 1: Balanced and unbalanced forces

Science · Grade 3Unit 1: Forces and interactionsNYS standard: 3-PS2-1

Big idea: Unbalanced forces change motion.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“In tug-of-war, if both teams pull the same, nobody moves.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Tug-of-war: 10 and 10. Balanced forces: no change in motion.
  • 15 against 10: unbalanced. It moves toward the bigger force.
  • An unbalanced push starts the cart moving.
  • A book on a table: gravity pulls down, the table pushes up. Balanced!
  • Add forces with directions: 12 right and 4 left make 8 to the right.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Pulls of 20 right and 12 left. Net force to the right?

Answer (for the teacher): 8

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Force is a…

  • A. Push or pull
  • B. Color

Answer (for the teacher): Push or pull

Leave on the board

  • Balanced and unbalanced forces
  • Big idea: Unbalanced forces change motion.
  • Memory trick: “Equal = still; bigger wins.”
  • Goal: 100%

Watch for this mistake

  • Thinking a still object has no forces on it.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 2: Patterns of motion

Science · Grade 3Unit 1: Forces and interactionsNYS standard: 3-PS2-2

Big idea: Motion patterns let us predict.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A swing goes back and forth, back and forth. You can predict where it will be next!”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A swing repeats the same back-and-forth path.
  • Same path, same turning points: a pattern.
  • Watch and measure: count back-and-forths and time them.
  • Use the pattern to predict where it goes next.
  • Wheels repeat too: the red spot comes back every turn.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A pendulum swings left, right, left, right. Next it swings…

  • A. Left
  • B. Up into the sky

Answer (for the teacher): Left

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

A pattern is something that…

  • A. Repeats
  • B. Never happens again

Answer (for the teacher): Repeats

Leave on the board

  • Patterns of motion
  • Big idea: Motion patterns let us predict.
  • Memory trick: “Watch it, measure it, predict it.”
  • Goal: 100%

Watch for this mistake

  • Predicting without watching the pattern first.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 3: Magnets and static electricity

Science · Grade 3Unit 1: Forces and interactionsNYS standard: 3-PS2-3

Big idea: Opposites attract; same poles repel.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Magnets can push or pull without touching! Rub a balloon on your hair and it sticks to the wall.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • North and south poles attract.
  • Same poles push apart.
  • Magnets push and pull without touching.
  • The closer the magnets, the stronger the push or pull.
  • Rubbing a balloon makes static electricity. It pulls without touching too.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Two south poles near each other will…

  • A. Repel
  • B. Attract

Answer (for the teacher): Repel

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

A rubbed balloon sticks to a wall because of…

  • A. Static electricity
  • B. Glue

Answer (for the teacher): Static electricity

Leave on the board

  • Magnets and static electricity
  • Big idea: Opposites attract; same poles repel.
  • Memory trick: “Opposites attract.”
  • Goal: 100%

Watch for this mistake

  • Thinking magnets attract all metals (aluminum and copper are not attracted).

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 4: Solve a problem with magnets

Science · Grade 3Unit 1: Forces and interactionsNYS standard: 3-PS2-4

Big idea: Magnets can solve everyday problems.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A cabinet door keeps swinging open. A small magnet latch can keep it shut!”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Problem: a door swings open. A magnet latch keeps it closed.
  • Spilled steel pins? A magnet picks them up fast.
  • Test your design: which distance holds best?
  • Improve it: face opposite poles and move them closer.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Best tool to pick up spilled steel paper clips:

  • A. A magnet
  • B. A sponge

Answer (for the teacher): A magnet

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

A fridge magnet sticks to a steel fridge because steel…

  • A. Contains iron
  • B. Is cold

Answer (for the teacher): Contains iron

Leave on the board

  • Solve a problem with magnets
  • Big idea: Magnets can solve everyday problems.
  • Memory trick: “Define it, design it, test it.”
  • Goal: 100%

Watch for this mistake

  • Using a magnet on materials it does not attract.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 5: Life cycles

Science · Grade 3Unit 2: Life cycles, groups and traitsNYS standard: 3-LS1-1

Big idea: Birth, growth, reproduction, death.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A frog starts as an egg, becomes a tadpole, then a frog. Every living thing has a life cycle.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Butterfly stage 1: the egg.
  • Stage 2: the larva, a caterpillar that eats and grows.
  • Stage 3: the pupa, inside a chrysalis.
  • Stage 4: the adult butterfly lays eggs. The cycle repeats.
  • Plant: seed, seedling, flowering plant, fruit with seeds.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A caterpillar is the ___ stage of a butterfly.

  • A. Larva
  • B. Pupa

Answer (for the teacher): Larva

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Complete metamorphosis has…

  • A. 4 stages
  • B. 2 stages

Answer (for the teacher): 4 stages

Leave on the board

  • Life cycles
  • Big idea: Birth, growth, reproduction, death.
  • Memory trick: “Born, grow, reproduce, die.”
  • Goal: 100%

Watch for this mistake

  • Thinking all animals have the same stages.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 6: Living in groups

Science · Grade 3Unit 2: Life cycles, groups and traitsNYS standard: 3-LS2-1

Big idea: Groups help animals survive.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Wolves hunt in packs. Bees work together in a hive. Groups help animals survive.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A wolf pack can catch food one wolf could not.
  • A school of fish confuses predators.
  • Bees share jobs: food, guarding, babies.
  • In a herd, more eyes watch for danger.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Why do zebras stay in a herd?

  • A. More eyes watch for danger
  • B. To get lost

Answer (for the teacher): More eyes watch for danger

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Living in a group can help animals…

  • A. Survive
  • B. Disappear

Answer (for the teacher): Survive

Leave on the board

  • Living in groups
  • Big idea: Groups help animals survive.
  • Memory trick: “Together is safer.”
  • Goal: 100%

Watch for this mistake

  • Thinking groups only help people.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 7: Inherited traits

Science · Grade 3Unit 2: Life cycles, groups and traitsNYS standard: 3-LS3-1

Big idea: Offspring get traits from parents.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“You might have your mom's eye color. That's inherited. Brothers and sisters can look different too.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Offspring inherit traits from their parents.
  • Siblings look alike but not exactly the same: variation.
  • Puppies in one litter can have different fur.
  • Chicks look like hens; puppies look like dogs.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A dog's fur color is…

  • A. Inherited
  • B. Learned

Answer (for the teacher): Inherited

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

A flower's petal color is…

  • A. Inherited
  • B. Learned

Answer (for the teacher): Inherited

Leave on the board

  • Inherited traits
  • Big idea: Offspring get traits from parents.
  • Memory trick: “Born with it.”
  • Goal: 100%

Watch for this mistake

  • Thinking offspring are exact copies of parents.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 8: The environment changes traits

Science · Grade 3Unit 2: Life cycles, groups and traitsNYS standard: 3-LS3-2

Big idea: Environment and choices change traits.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Your skateboarding skill is learned. A plant grown in the dark gets pale. The environment matters too!”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A plant without light grows pale and thin.
  • Too little water makes a small plant.
  • Skills you practice are learned, not inherited.
  • Fur color is inherited. A haircut or a muddy coat is not.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Reading is a trait that is…

  • A. Learned
  • B. Inherited

Answer (for the teacher): Learned

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Too little food can make an animal…

  • A. Smaller
  • B. Taller

Answer (for the teacher): Smaller

Leave on the board

  • The environment changes traits
  • Big idea: Environment and choices change traits.
  • Memory trick: “Born with it or learned it?”
  • Goal: 100%

Watch for this mistake

  • Calling learned skills inherited.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 9: Fossils tell about the past

Science · Grade 3Unit 3: Fossils, survival and changeNYS standard: 3-LS4-1

Big idea: Fossils show past life and places.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A fish fossil found on land means water was there long ago.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Fossils are remains or traces of old living things.
  • Sea shells in a rock layer: water was once there.
  • Sea fossils high on land mean water covered it long ago.
  • Tropical plant fossils in a cold place show a once-warm climate.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A sea shell fossil on a mountain suggests the area was once…

  • A. Under water
  • B. A desert

Answer (for the teacher): Under water

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Palm fossils in a cold place show it was once…

  • A. Warm
  • B. Icy

Answer (for the teacher): Warm

Leave on the board

  • Fossils tell about the past
  • Big idea: Fossils show past life and places.
  • Memory trick: “Rocks remember.”
  • Goal: 100%

Watch for this mistake

  • Thinking fossils are only bones.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 10: Variation helps survival

Science · Grade 3Unit 3: Fossils, survival and changeNYS standard: 3-LS4-2

Big idea: Some traits help animals survive and reproduce.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Some beetles are green and some are brown. On brown bark, birds spot the green ones first.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A beetle that matches its home is harder to see.
  • Birds catch the beetles they can see. The hidden ones survive.
  • Survivors have more young, so their trait spreads.
  • Some traits help find a mate, like bright feathers.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

On white snow, which rabbit is easier for a fox to spot?

  • A. A brown rabbit
  • B. A white rabbit

Answer (for the teacher): A brown rabbit

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Differences among individuals are called…

  • A. Variation
  • B. Fossils

Answer (for the teacher): Variation

Leave on the board

  • Variation helps survival
  • Big idea: Some traits help animals survive and reproduce.
  • Memory trick: “Fit in, live on.”
  • Goal: 100%

Watch for this mistake

  • Thinking animals choose to change their traits.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 11: Habitats: some survive well

Science · Grade 3Unit 3: Fossils, survival and changeNYS standard: 3-LS4-3

Big idea: Some survive well, some poorly, some not at all.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A cactus does great in the desert but not in a swamp. Each living thing fits some habitats.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A cactus survives well in a desert.
  • In a swamp, its roots can rot: it survives poorly.
  • A polar bear could not survive in a hot desert.
  • In the Arctic, thick fur helps it survive well.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Where would a fish survive best?

  • A. A pond
  • B. A dry field

Answer (for the teacher): A pond

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Ducks' webbed feet help them…

  • A. Swim
  • B. Climb trees

Answer (for the teacher): Swim

Leave on the board

  • Habitats: some survive well
  • Big idea: Some survive well, some poorly, some not at all.
  • Memory trick: “Right home, right traits.”
  • Goal: 100%

Watch for this mistake

  • Thinking every animal can live anywhere.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 12: When the environment changes

Science · Grade 3Unit 3: Fossils, survival and changeNYS standard: 3-LS4-4

Big idea: Change the habitat, change who survives.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A pond dries up. Frogs must move or they may die. People can help by building a new pond.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • When a habitat changes, some living things move, some survive, some die.
  • New kinds of living things may move in.
  • People can build a new wetland.
  • A wildlife bridge helps animals cross a road safely.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A road cuts a forest in two. A good solution for animals:

  • A. A wildlife bridge or tunnel
  • B. More cars

Answer (for the teacher): A wildlife bridge or tunnel

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Planting trees can help…

  • A. Rebuild a habitat
  • B. Remove all animals

Answer (for the teacher): Rebuild a habitat

Leave on the board

  • When the environment changes
  • Big idea: Change the habitat, change who survives.
  • Memory trick: “Change happens; help fix it.”
  • Goal: 100%

Watch for this mistake

  • Thinking animals can always adapt quickly.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 13: Weather data

Science · Grade 3Unit 4: Weather, climate and designNYS standard: 3-ESS2-1

Big idea: Weather data shows seasonal patterns.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Meteorologists measure temperature, rain and wind every day. Tables and graphs show the patterns.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Measure weather with tools: thermometer, rain gauge, wind vane, anemometer.
  • Temperature is measured in degrees.
  • Graph the data: in New York, January is usually colder than July.
  • Winter, spring, summer, fall repeat every year: a pattern.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Rain: Mon 2 cm, Tue 0 cm, Wed 3 cm. Total cm?

Answer (for the teacher): 5

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

In New York, which month is usually warmer?

  • A. July
  • B. January

Answer (for the teacher): July

Leave on the board

  • Weather data
  • Big idea: Weather data shows seasonal patterns.
  • Memory trick: “Measure, graph, find the pattern.”
  • Goal: 100%

Watch for this mistake

  • Using one day to decide the pattern.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 14: Climates of the world

Science · Grade 3Unit 4: Weather, climate and designNYS standard: 3-ESS2-2

Big idea: Weather is a day; climate is a pattern.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Weather is today; climate is the pattern over many years.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Climates differ around the world: tropical, temperate, polar.
  • Deserts get very little rain.
  • New York has a temperate climate with four seasons.
  • Weather is today. Climate is the pattern over many years.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

“Long Island has cold winters and warm summers” describes…

  • A. Climate
  • B. Weather

Answer (for the teacher): Climate

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

A desert gets…

  • A. Little rain
  • B. Rain every day

Answer (for the teacher): Little rain

Leave on the board

  • Climates of the world
  • Big idea: Weather is a day; climate is a pattern.
  • Memory trick: “Weather is your mood; climate is your personality.”
  • Goal: 100%

Watch for this mistake

  • Mixing weather and climate.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 15: Weather hazards and solutions

Science · Grade 3Unit 4: Weather, climate and designNYS standard: 3-ESS3-1

Big idea: Design to reduce weather damage.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Hurricanes can hit Long Island. People design ways to reduce damage.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Weather hazards: hurricanes, floods, blizzards.
  • Warnings help people prepare and get safe.
  • Solutions reduce the damage: levees, storm shutters, lightning rods.
  • Compare solutions by how well they work and what they cost.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Best way to reduce flood damage to a home:

  • A. Raise it above flood level
  • B. Paint it

Answer (for the teacher): Raise it above flood level

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Compare solutions by…

  • A. How well they work and cost
  • B. Color

Answer (for the teacher): How well they work and cost

Leave on the board

  • Weather hazards and solutions
  • Big idea: Design to reduce weather damage.
  • Memory trick: “Predict, prepare, protect.”
  • Goal: 100%

Watch for this mistake

  • Thinking we can stop weather completely.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 16: Engineering design: define, design, test

Science · Grade 3Unit 4: Weather, climate and designNYS standard: 3-5-ETS1-1, 3-5-ETS1-2, 3-5-ETS1-3

Big idea: Define, design, test, improve.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Engineers solve problems: define, design, test and improve.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Define the problem: criteria are what the design must do.
  • Constraints are the limits: cost, time, materials.
  • Brainstorm and compare more than one solution.
  • Run fair tests: change only one thing.
  • Find the failure point.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A fair test changes…

  • A. One variable
  • B. Many variables

Answer (for the teacher): One variable

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Failure points show…

  • A. What to improve
  • B. To give up

Answer (for the teacher): What to improve

Leave on the board

  • Engineering design: define, design, test
  • Big idea: Define, design, test, improve.
  • Memory trick: “Test, learn, improve.”
  • Goal: 100%

Watch for this mistake

  • Changing many variables at once.

Students do not need accounts; progress stays on each device.

Notes for the teacher